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Beowulf Standard Tactical & Operational Procedures - Beowulf cheat sheet!
Offline Walker
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Joined: Jan 2013

#1
Posted 24-02-2015, 04:07 PM
To try and improve how we handle the new meat....

"to try and make it easier for players to join in and understand whats going on"

and ensure everyone is singing from the same sheet, I have begun constructing a Beowulf cheat sheet. This aims to be a short reference document aimed to be no more then a side or two to be a quick insight into the important aspects of a Beowulf session in Arma.


These are of course basics,a s we have tried to do this before and ended up with a 20,000 word count which nobody will ever re-read.

Instead this is "the VERY important stuff" we expect any new joiner to be comfortable with before they take part in operations.

This of course also ensures all of our current players are using the same procedures and understand them to make us a more effective force on the battlefield.

Feel free to input any changes or additions im sure you will spot a few spelling mistakes....

The up to date version will remain in this post, until we have a finalised version. I plan to work with JSM and Slim to maybe even turn it into a short video to make it even easier for new players to quickly and effectively enter the battlefield

Cheers,
Walker



Comms
- Text chat is used for Admin's and emergences only EG, You are having issues
- Radios are used for Operational essential communications only, no "chatting"
- Long range radios require full use of radio procedures. Some of the more important/useful terms are below. Call signs will of been briefed in the mission.

- Affirmative / Affirm - Yes
- Negative / Neg - No
- Roger / Copy / Acknowledged / Ack - I received your transmission, and I understand
- Over - You have finished transmitting your message, and you are expecting a response
- Out - You have finished transmitting your message, and do not expect a response
- Break - Keep this net clear, I will resume broadcasting shortly
- Break Break - Clear the net, I will begin broadcasting important information shortly

Formations
- Basic formations have a large impact in tactical situations where they are correctly applied. Arguably The two most important formations are included below
- Column - The single file column formation is used in most movements when the location of the enemy is unknown, minimising the effects of an enemy ambush from any direction.
- Line - A line formation is used when advancing on a known enemy position. When utilising proper cover and bounding tactics, it allows a group to push forward with overlapping fields of fire allowing all units to engage the enemy effectively to the front.
- When in any kind of formation or situation, spacing and utilisation of cover is key.
- Weather paroling on foot in a column or in the middle of a fire fight, you should always be aware of the cover around you, and how you can utilise it to conceal yourself from enemy fire.
- Effective spacing should be maintained in most situations to minimise the effects of enemy continuous fire such as machine guns, and ordnance such as grenades or artillery.
- The ShackTac HUD provides 20m rings around the player which are useful for determining spacing between infantry units.
- Fighting in urban environments is the only exception to the above rules.
- In all situations you should try to maintain a full 360 degree view as a group. Even during a fire fight, intermittent "checking of the rear" reduces the effectiveness of any potential enemy flanking manoeuvres or surprises.


Contact
- When contact is made with any potentially hostile or unknown element, a contact report is given by the whoever spotted the contact.
- This report is aimed to inform all members of the element, especially the element commander who can then pass on the information to any higher elements in the chain.
- A contact report at its very least should report what kind of contact it is, and a very rough direction and range.
- Type
- Hard Contact - You are under fire, or about to recieve fire
- Soft Contact - You have visual or audible contact, but your contact is not aware of you or does not create an immediate threat
- Direction
- Compass point - North, South, etc.
- Direction from the element facing or direction of travel - Front, left, right, rear
- Range
- Close - < 200 meters
- Near - 200-400 meters
- Far - 400+ meters
- With your contact report issues your element can react accordingly by taking cover and/or returning fire. After this you can elaborate with details on what the contact is, the exact compass bearing, their posture etc.
- When contact is made with the enemy, you should first of all drop to a prone position or move to cover to obscure the enemies view and ability to acquire a target.
- After moving to cover, you should prepare to engage the enemy according to the rules of engagement or your element leaders orders.
- When in a convoy of vehicles and you recieve contact, you should wait for your element leader to specify what he wishes to do, or revert to any present ROE that would of been set before the convoy began

Fire & Manoeuvre
- "The support weapon is the most important part of the average fire team" - Walker, Every day!
- The support gunner of your team (this can be a machinegunner or automatic rifleman), concentrates on the suppression of the enemy with short controlled bursts of 3-5 rounds spaced sufficiently to effectively suppress a target, conserve ammunition and avoid overheating of the weapon system.
- The use of Fire & Manoeuvre / Bounding / Pepper-potting is key to success on the modern battlefield
- This technique can be scaled up, but works best at section/squad level.
- One element suppresses the enemy, while the other element manoeuvres.
- Once the moving element reaches an appropriate position, they begin suppression of the enemy
- The elements now switch roles, allowing the originally suppressing element to manoeuvre to a better position.
- This is then repeated until the enemy have been neutralised, or all elements have withdrawn out of the line of fire.

Consolidation
- Once a contact is over and the fire fight has ended, the element leader will call for a consolidation, regroup and check to see all members are ok.
- All members of the element will gather in a covered position / building / courtyard where they are safe, and pull a 360 security, to cover the element from possible contact
- At this point you should double check you medical condition (ensure you are not bleeding or in pain), and check weapons and ammo.
- Advise your element leader only if you have a problem. If nobody reports a problem, or once all problems are delt with, the element leader is able to move on.
- If you have no issues, you should prepare to move, and continue to ensure the 360 security of the element is maintained.

"What could possibly go wrong..."
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